Home / Software & Gaming / 22 Cans still a long way off from releasing Godus

22 Cans still a long way off from releasing Godus

Godus is the game that time and seemingly 22 Cans, Peter Molyneux's developer, forgot. Despite being re-released earlier this year as Godus Wars, the god sim that was supposed to reinvent the genre is still being developed (apparently) and according to staff, it's still got a long way to go.

Godus was the game announced following Molyneux's clicking game, Curiosity. The winner who clicked the last block was supposed to become the God of Gods in Godus, dictating how it worked in multiplayer and even receiving a share of the game's revenue. It was billed as a life changing prize for the winner, Bryan Henderson.

The only people that appear to have remembered his existence though are people outside of 22 Cans, as at the time of writing he still hasn't received his prize and Godus seems to be no closer to leaving early access.

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When Eurogamer pressed 22 Cans on the status of the game, the developer insisted that it was still ongoing and denied rumours that the whole company had moved over to developing its next-game, The Trial. Staff did however admit that sometimes Godus developers did work on it too, but it was a case of ‘shifting' resources around, rather than officially developing one or the other.

Whatever's going on behind the scenes though, Godus has a bit of a dead stink to it. The lead designer didn't renew his contract when it ran out earlier this year, the last time there was an update of any kind was in March and 22 Cans hasn't communicated with fans since mid March. That's simply not good enough for an Early Access developer in 2016.

You could perhaps forgive the company if it was working so hard it didn't have time to chat and was almost ready to release the game, but no. When asked if Godus was approaching readiness to leave Early Access, a developer at 22 Cans said that it wasn't even close. “There's lots of areas to explore to finish,” they said. There also wasn't any “fixed time-frame” for when it would release either.

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KitGuru Says: As much as Peter Molyneux seems like a nice person, it feels hard to imagine ever trusting a project he was involved with with my money. Curiosity was a clicking mess, Godus has become a catastrophe and he simply moves on to something else. It's sad. He had a hand in creating some of my favourite games ever. 

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5 comments

  1. I wonder why Molyneux lost his touch; he has good ideas, but he just cannot seem to lead a team of developers in a way that they actually put those ideas into practice. It is sad indeed, Bullfrog was awesome in its days.

  2. His ideas are great, but he should come up with an idea and give it to a team to run with on their own. Great ideas man – superb even. He just needs to get out of the way of the entrenched development process as he’s stopping himself from being successful.

  3. I currently get paid about 6,000-8,000 bucks monthly for freelancing at home. Those who are looking to complete easy online jobs for few h daily at your home and get solid payment for doing it… This is an opportunity for you… KORTA.NU/MDe

  4. Great ideas are 0.001% of the development process, gifted coders are what makes a game great, Molyneux has ridden on the shoulders of giants, now his ride is over and it’s time to get off…

  5. Partially agree.

    I remember playing warcraft, and everyone playing the game had “THEE IDEAS TO SAVE THIS GAME”… and I mean everyone.
    People just do not understand, that programming is really hard, takes a long time, and getting the best of the best coders is hard, made even harder by the booming indy scene, where coders and artists get a huge cut of the profits now, instead of stock holders.

    But I will say that most people really do have terrible ideas.

    Most of those people in WoW suggest ideas that make it easier, like if they had it their way, they’d have the best epic gear in a day… They don’t realize how fast the game would get boring heh.

    PETER MOLY… Just got served a huge slice of humble pie. It’s painful, but hopefully he learns from it, and keeps quiet next time until his game is done and working right. No talk, no hype, keep it simple at first, then just build it and build it well.
    He is a lot like the team who was making EVERQUEST NEXT and LANDMARK. They spewed out a verbal assault of amazing ideas, and even showed early footage ingame that made it appear this wasn’t just talk…
    but it mostly was
    And it’s the most bizarre and stupid thing that’s happened in the game industry in a long time…

    Maybe Peter and Dey-Break-Games, should get together and make the most over-hyped potato ever!