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Epic Games head doesn’t like UWP but he is a fan of Project Scorpio

Epic Games head, Tim Sweeney, has been quite outspoken when it comes to Microsoft recently. He has heavily criticised what the company is doing with the Universal Windows Platform for PC gaming but when it comes to Microsoft's new console plans with Project Scorpio, he is actually quite pleased.

Now it's not just Microsoft that he is pleased with, Sweeney is also happy that Sony is coming out with PlayStation Neo, claiming that these newly upgraded consoles are the “ideal model” as incremental hardware upgrades mean we are no longer wiping the slate clean each generation.

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Speaking with Gamespot about the idea of mid-generation console upgrades, the Epic Games boss said: “If we incrementally upgrade the hardware, then we can bring more performance to gamers without wiping the slate clean. That's incredibly valuable.”

“I think it's really the ideal model: bringing the best upgradability of the PC with the reliability of the console kept, so you're never going to have to deal with driver problems on a console, but you will get the newer hardware.”

He also went on to explain that developing for two console specs shouldn't actually be too much of a chore: “I think console with two performance points is going to be a very easy target. We can decide exactly what features we can turn on in each of the two cases, and really polish the game heavily for both cases and not have to worry about all of these intermediate points.”

Microsoft announced its new console, currently known as Project Scorpio at E3 this year with a late 2017 release window. Sony has confirmed PlayStation Neo exists but has not said much beyond that. According to the current batch of rumours, Microsoft's console is said to be the more powerful of the two, but it will be coming out at a much later date.

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KitGuru Says: I personally like the idea of offering a more powerful console mid-generation. Those who perhaps like to upgrade their tech more frequently will have the option and those who like to run one machine for as long as possible will continue to be supported. However, we have yet to see just what these new consoles will offer so time will tell if it will be worth the cost. 

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9 comments

  1. i.e. – Programming for the PC is a pain in the ass in comparison! :p

  2. Btw will kitguru and other companies look at Paragon(epic games moba) for an addition to their review suite? its a very demanding game and it will probably get quite popular.

  3. The guys from Epic seem to have a good grasp on things. I 100% agree that an iterative approach needs to be taken for consoles as they are lagging far too much when it comes too performance (which is holding back the market) and console gamers need to get use to paying slightly more for good hardware. Most console gamers don’t complain when a phone costs £700 over 2 years but complain when their console for £300 is either under-powered, dates too quickly, or “too expensive”.

  4. Yup! With how it is progressing I think it could be quite successful in the moba genre.

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  6. The reason consoles have been able to hold up so much despite their lacking hardware, bar the precise firmware, is because it has very specific and unchanging hardware that programmers can build around to ensure maximum optimal output, as opposed to tending to a general set of hardware. By introducing incremental upgrades it not only bridges the gap a little between programming for console and the PC, potentially resulting in less shitty ports, but also gives console owners an idea on how things work under the hood, which is a complaint I see a lot when talking about console gamers switching to the PC

  7. One extra model per platform does not really change much, especially with modern game engines being specifically designed to ease the work load for easily scaling games up or down by turning graphical features on or off. And testing for two devices as opposed to one is not a massive extra workload compared to one as the extra work is not linear. It diminishes with extra model. This is proven by PC game development. If it was not a matter of diminishing extra workload PC games would take decades to make due to there being literally thousands of hardware combinations.

  8. Yeah, as someone that loves consoles I would love to see the constant reset to zero every 5-7 years go away. That is why I like PC gaming as well as console gaming. PCs don’t have a reset to zero.

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