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Nvidia’s GTX 1080 VR issues will be fixed with a driver this week

One of Nvidia's big selling points for its new Pascal graphics cards was the architecture's improved performance in virtual reality applications. Unfortunately, there have been some problems in that area since launch, with cards either not boosting clock speeds in VR, or the DisplayPort just not being compatible with the HTC Vive. However, everything will be made right again later this week.

Firstly, Nvidia has said that its new Game Ready driver due out this week will fix the compatibility issue with the GTX 1080/GTX 1070 and the HTC Vive headset. In the meantime, the HDMI port works just fine.

nvidias-new-flagship-geforce-gtx-1080-is-the-most-advanced-gaming-graphics-card-ever-created

The next issue to be fixed with this driver update is GPU Boost. In short, it just wasn't activating in VR games using the 368.69 driver, leaving Pascal gamers with mere base clock level performance. However, in an update given to Tom's Hardware, Nvidia has confirmed that it has narrowed down this issue and can fix it in the next driver.

Right now, Nvidia's next Game Ready driver release is expected to arrive before Friday the 15th of July.

KitGuru Says: There was quite a bit of talk surrounding the GTX 1080/1070 DisplayPort issue with the Vive but fortunately, it is fixable through software. Do any of you already own a new Pascal graphics card? Have you ran into any problems so far?

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7 comments

  1. Adding the fan problem and the price along with the availability, we are talking about a bad product launch from the customer point. nVidia on the other side is satisfied as many bought it even before reviews were on due to blind faith to the green team. So, congrats nVidia, be careful guys with what and when you buy…

  2. Had my FE Edition since 3rd June and been very VERY happy with it!! nVidia are getting too popular for thir own good it seems….

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  5. Agreed! Still waiting for a miracle driver of Async with Maxwell, an explanation of why Kepler is no longer usable, the constant crashes with current Maxwell users and Windows 10, the lack of SMP support on Pascal even though it had been part of the card since its launch, no mixed resolution support either, no Async as well.

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