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Can LiquidSky offer true remote game streaming?

Although streaming games from a console to a PC, or phone to a TV and any other combination of local connections, have become far more common place over the past couple of years, streaming games remotely – as promised by OnLive and Gaikai – still isn't that prevalent. But the idea isn't dead, as startup LiquidSky is hoping to do just that, with a new funding base of $4 million.

Traditionally streaming platforms have struggled with input lag and an overall reduction in the visual quality of the game, but LiquidSky is already drawing a lot of attention. Along with that $4 million it's received in a series of funding rounds from several larger tech companies, it's also garnered some 500,000 beta testers, so clearly the service has some merit.

It doesn't sound like LiquidSky is doing anything that different from its predecessors either. In what is described as Desktop as a Series (DaaS) – thanks PCGamer – LiquidSky streams games to even weak gaming PCs, by handling the heavy lifting work remotely. Where OnLive fell down by requiring a single graphics card in each server, per user, LiquidSky is able to use GTX 1080s and put up to 128 users on each card, depending on the games they want to play. [yframe url='http://www.youtube.com/watch?v=tn9C5YJnASU']

Better yet, there isn't a supported games list. LiquidSky lets you play any game on any device, regardless of operating system. LiquidSky works with Steam, BattleNet, Uplay, Origin and a number of other digital distribution systems too.

It's not even that expensive either. There is a credit system built into LiquidSky, with gamers charged the equivalent of $0.50 per hour, or around £0.40. Or you can go down the subscription route, which is $15 per month for 80 hours of play and a 500GB storage capacity. You can double that storage and have unlimited play time if you go for the full $40 per month package.

Or you will when LiquidSky is out of beta. If you'd like to try it out before then, you can sign up to be part of the next round of testers on the official site.

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KitGuru Says: 1080P, 60 frames per second and “ideal for online games,” claims the trailer. That's a tall order, but if LiquidSky can do it, there's no wonder a lot of companies are throwing money at it. 

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3 comments

  1. Hmm as someone that was burned by OnLive think I will wait and see with this one.

    That said I do stream from my PC and occasionally Cloud to TV with an Nvidia shield console. So we are getting there. But will let others be at the cutting edge this time!

  2. WINvidia or AMDream

    I got into free testing for onLive, but I didn’t have fast enough internet so I couldn’t even test it..

  3. You mean Desktop as a Service for DAAS right?