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Samsung’s new monitors offer Quantum Dot, Freesync and soon G-Sync

Quantum Dot technology has been available for a while in Samsung's SUHD TVs, offering a wide color gamut that can rival LG's OLED displays. However, gamers would likely appreciate the nicer colours too, which is why Samsung has revealed plans to launch a new range of Quantum Dot monitors, offering resolutions up to 4K as well as G-Sync and Freesync technologies.

At IFA last week, Samsung began showing off some of its new curved gaming monitors, featuring Freesync technology. However, as PCGamesN reports, Samsung also has plans to release G-Sync models in 2017, alongside some 4K Quantum Dot displays.

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Samsung kicked off its Quantum Dot series with Freesync since it is free to integrate, whereas G-Sync requires an additional chip to communicate with Nvidia GPUs, which adds to the overall cost.

So what's so great about Quantum Dot? Well for starters, it allows for brighter images, much greater colour depth and can display up to 125 percent of the sRGB colour space. It can also support high refresh rates, with Samsung's new Ultrawide CF971 monitor offering 100Hz.

Pricing and availability for Samsung's new Quantum Dot displays has yet to be announced but it will be interesting to see how it fares against an IPS panel.

Discuss on our Facebook page, HERE.

KitGuru Says: I bought one of Samsung's 2015 SUHD TVs a few months ago and I must admit, the colours are the best I've ever seen on a display (outside of LG's flagship OLED TV). Now with the Quantum Dot tech coming to gaming monitors, I am a little tempted to make the switch myself. Are any of you guys looking to pick up a new gaming monitor at some point? Will you be looking into Quantum Dot, or are you sticking with TN or IPS?

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8 comments

  1. Im expecting £400 minimum for this

  2. More like 800 euro

  3. not-a-fanboi-honest

    I’m not buying a new monitor until we get ~32″ UHD with HDR as well as the adaptive sync, 90Hz or better etc.

    HDR needs to be baked into the display to “get the full effect” versus just in game engines.

    I wonder could they add display pass-through as well so your VR headset could be connected to the monitor (maybe with a box clamped to the desk too to avoid cable strain/broken connectors).

  4. Unfortunately, you’re going to need a new cable standard for that… HDMI 2.0 already can’t do 60hz 4k with 10bpc (hdr), and pushing to 90hz on top of that slightly exceeds displayport. Sure, you can use chroma subsampling, but then you’re removing color information to add color information… It’s a tad silly.

    Passthrough adds its own ridiculous bandwidth requirements, and may introduce undesirable latency for vr. Incidentally, HDMI is preferred on vr headsets due to the longer allowed cable length.

  5. > already can’t do 60hz 4k with 10bpc (hdr), and pushing to 90hz on top of that slightly exceeds displayport.

    You are slightly mistaken. DisplayPort 1.4 supports 4k 120hz WITH 10-bit and HDR, 144hz without.

    Also, your notes of “10bpc (hdr)” comes across as implying that they are the same. Just in case that’s what you meant, I want to clarify that they are separate features. I have a monitor that supports 10bpc but not HDR, and that’s fairly common.

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  7. The Whispering Lad

    As long as they make them look professional like NEC displays… not some cheap-ass “gamer” look with retarded red stripes of plastic…

  8. Ugh, what’s with so many ultrawide screens these days? And curved.. why not regular widescreen?

    I might go for a nice 1440p screen next, already have a 120hz 1080p screen but won’t be going over 27″-28″ as it’s already big enough.. too big and you will need to turn your head for games = no good.