Home / Software & Gaming / New No Man’s Sky patch focuses on mod support

New No Man’s Sky patch focuses on mod support

Just recently, Hello Games finally broke its silence and started patching No Man's Sky again. Things started off with the Foundation update, which focussed on base building and now this week, PC players will be getting a new patch focussing on mod support. This update should make it easier for mods to be installed and not be broken by future updates.

Aside from some mod support fixing, patch 1.12 also fixes some SLI issues, though users will need to disable TAA for things to run properly.

no-mans-sky-screenshot-e1480094071190

Here are the full patch notes:

  • [PC] Following reports of some people experiencing issues with the game while unsupported mods are installed, we’ve added mod detection which will show a warning screen on loading when mods are detected. A mouse click or button press will dismiss this screen. We have also introduced a new method for mod installation which should prevent player’s games from breaking when a new update is released. For details please see the ‘DISABLEMODS.TXT’ file in the \GAMEDATA\PCBANKS folder.
  • [PC] Allowed remapping of the build menu and quick menu commands to support Azerty keyboards.
  • [PC] We’ve enabled a temporary workaround for the SLI issues people are experiencing. If you are running in SLI, please disable TAA and the game should run. We are looking into a more permanent solution to this issue.
  • Fixed an issue which, in some rare cases, prevented NPCs from giving you mission critical dialogue.
  • Fixed a bug which could cause core items to be transferred from exosuit inventory to starship inventory.
  • Fixed a number of rare crashes (if you continue to experience crashes, please send a crash report and include your crash dumps).
  • [PC] Fix for monitor detection on PCs with 3rd party remote desktop or screen sharing applications.
  • [PC] Running the game via the .exe file should no longer give Steam Init errors.
  • Fixed an issue where underwater buildings could spawn without doors which in rare cases would mean the NPC missions could not be completed. (Note: If you are still being pointed to missing facilities during the NPC questlines, you can either claim a new base and re-build the NPC terminal, or if you have a Freighter, remove the NPC terminal from your base and rebuild it in the Freighter. The NPC should then give you new coordinates. We are still working on a more permanent fix for this issue).

Its not as big as the Foundation Update, but its a decent interim update to keep things running well until the next big feature patch, which we will hopefully start hearing about soon.

KitGuru Says: I don't see myself jumping back into No Man's Sky personally but I am glad to see the game getting important updates like this for those who still own the game and may want to play again. Have any of you tried No Man's Sky again since the last update?

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4 comments

  1. Tempted to try the game again soon on a rainy day seeing as I still have it in my steam library. When I was playing I played it a fair bit but have since got busy playing the likes of BF1 and Paragon

  2. I did not play it before they added survival, but I really love this game on survival mode.

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  4. I’ve been pleasantly surprised by how challenging it is. My start point had a radioactive atmosphere, and took me nearly 6 hours to safely get to my ship!