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AMD is getting into wireless VR headset technology

When AMD launched its Radeon RX 480 graphics card it promised to deliver VR for the masses, or at least the computing power to do so.

And it did.

Fast forward 10 months and while VR-capable graphics cards have become relatively the norm, the software (apps) and hardware (headsets) ecosystem has been somewhat lagging.

Now, in a rather unexpected move, AMD – who is not known for its acquisitions – has bought Nitero Wireless VR, a company specialising in producing silicon to untether the cord from your wireless headset. This was a lock, stock'n'barrel acquisition, with AMD making it abundantly clear that the engineering team was part of the deal, including Nitero CEO Pat Kelly becoming Senior VP of Wireless IP at AMD. Nitero already had a substantial investment from Valve which had invested for the sake of SteamVR.

The company owns some interesting wireless IP that AMD can put to use. In particular, it is one of the few companies currently producing 60GHz wireless transceivers, or a phased-array beam-forming millimetre wave chip, as the company describes it. 60 GHz wireless (or unofficially 802.11ad) can deliver up to 7 Gbit/s data rates at close range. It will provide the bandwidth and latency required for beaming high-resolution content from a device to a wireless VR headset. If AMD can integrate this technology into an end-user product, it would provide the VR business a boost that it really needs, as 2016 hasn't really shown VR headsets much love.

60 GHz radio technology is generally considered the next big thing in wireless communications.

AMD says it won't be getting into making wireless head-mounted displays (HMDs), but its long term goal will be to accelerate the adoption and nudge the market in the right way.

“Unwieldly headset cables remain a significant barrier to drive widespread adoption of virtual reality. Our newly acquired wireless VR technology is focused on solving this challenge, and is another example of AMD making long-term technology investments to develop high-performance computing and graphics technologies that can create more immersive computing experiences,” said Mark Papermaster, AMD Chief Technology Officer.

The competition, including Oculus Rift, who has been making headlines for reasons other than its innovation, have been hard at work prototyping wireless versions of headsets, but most efforts are ad-hoc implementations of wireless, rather than built from the ground up.

KitGuru Says: It is said that pioneers bear the cost of 1st generation technology, and if AMD has its way , those brand-new-old-VR headsets you have plugged to your PC will become that quicker a thing of the past.

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6 comments

  1. I don’t think we will see anything from them before 2019, maybe Zen 3 will have it built in as a full SoC.

    The impotent thing 7 Gbit/s NOT enough for 4K/144Hz per eye, they need at least 25~35Gbit/s .

  2. “Per eye, they need at least 100Gbit/s”

    Total rubbish, this figure is completely made up. Totally uncompressed 144Hz UHD video at 12bit RGB colour depth is, in fact, less than 40Gbps:

    https://toolstud.io/video/bitrate.php?imagewidth=3840&imageheight=2160&colordepth=36&framerate=60

    With efficient compression you can probably divide that figure by 10 and that’s not even accounting for foveated rendering.

  3. I fixed it.
    40 Gbps for one screen, in VR you have to double the numbers because each eye independent.

    It’s not a PC monitor or TV.

    We need completely new compression just for VR/AR.

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