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Final Fantasy XV PC version confirmed, launching in ‘early 2018’

After months of rumours and non-stop teasing from the game’s director, today, the PC version of Final Fantasy XV was officially announced at Gamescom 2017. It will be released on Steam, Origin and Windows 10, complete with all of the DLC released so far.

The full title is ‘Final Fantasy XV: Windows Edition’, so you can rule out Linux/Mac support right off the bat. As the announcement trailer indicates, this will be the “ultimate quality” version of the game, further indicating that this will be a true graphical showcase.

The game is built on the Luminous Engine, with support for 4K resolution, Dolby Atmos sound and a slew of new graphical technologies, most of which come from Nvidia’s GameWorks library. This includes Nvidia RealTurf for realistic grass simulation, Nvidia HairWorks, Nvidia Flow for realistic fire and smoke, HFTS Shadows, VXAO Ambient Occlusion and finally, support for Ansel, Nvidia’s screenshot tool.

The final edition for the PC version is a first-person camera view. In all, it is sounding like an impressive game all around. Now we’ve just got to sit back and wait for it to launch in early 2018. When it does, it will be interesting to see how well it runs on PC compared to console.

KitGuru Says: Final Fantasy XV doesn’t run particularly well on the PS4 Pro, so I am hoping that the PC version can rectify that. Judging by the trailer, it is going to be very impressive graphically but I’m more keen to see what it takes to hit 60 frames per second. Will any of you be picking up Final Fantasy XV on PC in 2018?

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5 comments

  1. *unzips*

  2. Im gonna skip that game right of the bat. You are not optimizing this game at all, you are “UNoptimizing” it by including nVidia’s old and crappy GameWorks fluid dynamic simulations. They were not even updated to DX12. The only way for you to see this game in full glory will be if you have 2 1080Tis. Fluid dynamic simulations run bad on consumer GPUs.
    Besides, Im going AMD. Not supporting monopolistic bribes to game developers. Eat this nvidia!

  3. It’s not mentioned in the article, but the game ships will the whole 4k texture suite, so it’s a 170gb install at launch. Prepare your bandwidth for that.

    As for gameworks – hairworks, godrays and the rest are mostly nonsense, but VXAO does look spectacular, though if Rise of the Tomb Raider is any indication, it’s also spectacularly taxing, so if you plan on using that @ 4k, you’d best hope they’ve got some good sli scaling going on, which is doubtful.

  4. That’s a lot of Nvidia features on a single game, last time i saw something like that was with AC Unity. Not sure if that’s a good thing though…

    Hoping my GTX 1080 can at least hold at 1440p.

  5. There goes my final reason for upgrading to that XboxOneX, I have this on the plain XboxOne but only played about 10 hours as it just didn’t look right, it had lots of flickering and glimmering, loads of pop ups and frame rate issues. Being a total nerdy final fantasy fan who bought the collectors edition I was willing to wait with crossed fingers for the XboxOneX hoping it fixed the issues but this is even better. Today just became a great day.