Home / Channel / General Tech / Steam on track to top record number of games released in a year

Steam on track to top record number of games released in a year

Valve has a trend of releasing more and more games per year, with 2016 seeing the release of what was nearly 40 percent of Steam’s entire library. Having already passed 3,000 titles this year, 2017 is on track to surpassing a record breaking 5,000 games.

The staggering numbers are thanks in part to the Steam Greenlight replacement, Steam Direct, as 1,300 games have been released since it launched back in June. This leaves the platform on track to releasing more games this year than the collective releases between 2006 and 2014.

The chart provided by Niko Partner Analyst Daniel Ahmad details the rise in games across the past 10+ years, including PC application software. This chart doesn’t include Steams new push into the movies sector or even downloadable content.

Steam Direct lets developers publish on Steam without an approval process but by implementing a $100 fee to do so. This means that the rapid increase in numbers isn’t likely to slow down any time soon.

KitGuru Says: This is a conflicting way of releasing games as it does offer a way for potential hits to be realised but at the same time it muddies the waters as to what is actually good with a plethora of bad. Do you think it is good or bad that so many games are making their way to the platform?

Become a Patron!

Check Also

Avowed Battle net

Avowed will be published to Battle net at launch

Despite not being an Activision Blizzard title, Avowed will launch on the publisher’s platform ‘Battle.net’ alongside Steam and the Windows/Xbox store.

3 comments

  1. It’s only high due to the plethora of indie junk it releases on a daily basis. It’s a total pain trying to find anything decent.

  2. We know, everybody knows, but we need to come up with a solution or comment about solutions instead of statements. i. e. I rly think we need to split the market again and have all the indie junk in greenlit like store, where if the developer wants the game to “ascend” to common marketplace, it needs to sell a certain amount of copies, or the overall value of the sold copies needs to achieve a threshold (and different metrics for f2p games). Then there could be store tabs with games that are close to reaching these goals.
    Well, the current system is very developer friendly but no as much user friendly, I hope they’ll keep on working on it.

  3. Or Valve should stop being lazy and just vet every game released, rather than letting any old tripe come out and then banning it. But hey, I guess Valve prefer having massive profit margins over working