Home / Software & Gaming / Brendan Greene has no plans to raise the price of PUBG

Brendan Greene has no plans to raise the price of PUBG

A common and somewhat controversial trend with Early Access games is the decision to increase the price upon release. Some of the most recent cases we’ve seen this with is Ark: Survival Evolved and We Happy Few, but in a surprising turn of events PlayerUnknown’s Battlegrounds has no intention of a price rise any time soon.

Since the game released into Early Access in March, it’s sold like hotcakes, managing to reach an astonishing 10 million copies sold in just six months. Although creator Brendan Greene has said that these plans could change in the future, he commented on the game’s current pricing being comfortable at this moment in time.

“We don't have a plan to increase at the moment. That could change, but from my understanding, and from what we've talked about internally, we want to keep the same price,” insists Greene. “We're happy. $30 is a good price for what you're getting, and this is a game that could last for five or ten years,” says Green. “You're buying into something bigger than just a year-long game.”

With Battlegrounds selling so fast and Greene’s intent on the longevity of the game, the creator has stated that the shooter could potentially reach League of Legends level of popularity.

“Our sales curves are just going up. They're not slowing down. I'm still waiting for that plateau, and it's just not happening yet,” he told GamesIndustry.biz. “When you ask about growth on PC, I just look at League of Legends. 100 million active users a month, I think, something stupid like that? If we play our cards right, maybe we can get to that level of users.”

Of course, it is early days but the feats achieved at such a past pace are rather astonishing, from becoming the most played non-Valve title to taking the number one spot on steam’ concurrent players. It’s certainly not farfetched for Greene to aim for new heights after achieving more than he originally intended.

While developer Bluehole continues to update the PC version, the game is due out on Xbox One later this year, but the price for that edition is yet to be confirmed.

KitGuru Says: Given how Bluehole and Greene himself have interacted with their community, I would actually really like to see what they could do with the level of players and therefore income that League of Legends gets. If Battlegrounds’ development history tells us anything, it’s that the game would likely get a lot more content and support. Or at least I’d hope.

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3 comments

  1. Server lag is getting worse. Updates have slowed. Yet the money they are making has gone through the roof.? Where is the money going?

  2. I can’t complain, paid £23 for it and I’ve already made back £25 selling those stupid chests on the market. I don’t even bother opening them, I did open a few at the start and got a few 5p items so now I just put them on the market. At about a 100 hours the excitement is waning and the frustration is starting to set in and that seems to be echoing across my squad of friends so it’ll probably just enter our gaming rotation now but it was fun at the start.

  3. In their banks hopefully, if I ever have a good idea and the balls to pull it off I hope I get mega rich too, he’s obviously the next Mojang.
    Apart from bathing in Champagne though, they did post publicly to say they are doing less frequent larger updates and they have also posted updates on the next map they are working on. Keeping silent is not something you can accuse them of as developers.