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CCP Games shifts focus away from VR, closes down two studios

CCP Games, the creators of EVE Online and its various spin-offs were keen to support consumer VR headsets right off the bat. The company launched EVE: Valkyrie as a launch title for the Oculus Rift in 2016 and had five studios in total working on virtual reality projects. However, as we head into 2018, it seems that CCP wants to shift focus back to PC and mobile games and as a result, three of its VR studios will be shutting down.

As confirmed by a press release, CCP’s ‘global restructuring’ will result in around 100 job cuts worldwide. The first studio to be hit is CCP Newcastle, which was responsible for EVE: Valkyrie. CCP Atlanta will also be closing, which handled other VR projects that may not see the light of day.

In a statement, CCP Games CEO, Hilmar Veigar Petursson said that “despite the success” of its VR games, the studio is ‘shifting its focus’ back to PC and mobile. In the meantime, CCP’s current crop of VR games, like EVE: Valkyrie, will continue to be supported. However, additional investments into the VR ecosystem won’t be taking place until market conditions change.

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KitGuru Says: It seems that CCP has been let down by the VR market, which is taking longer to ‘take off’ than analysts previously anticipated. Initially, VR was expected to explode in popularity but that hasn’t really happened, despite backing from Oculus, Valve and other large companies. Did any of you play EVE: Valkyrie, Gunjack or Sparc in VR?

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One comment

  1. Always had my reservations for VR. You’ve got a brick strapped to your head and you need another one in a PC to drive it. Then you can’t use it for almost anything that was already out there without direct support (which was rare) or mods to shoehorn – that just turned whatever it was into a novelty, save a handful of exceptions.