Palworld quickly became one of the biggest indie success stories of all time upon its Early Access release in late January; amassing a whopping 12 million copies sold on Steam alone in just two weeks and becoming the 2nd most-concurrently played game in the platform’s history – among other broken records. In the wake of all this, the team at Pocket Pair are looking to bring Palworld to more devices.
In an interview conducted by Takashi Mochizuki via Bloomberg, Pocket Pair CEO Takuro Mizobe spoke on the overwhelming success of Palworld following its early access release.
In discussing its current set of available platforms – i.e. Steam and Game Pass – Mizobe revealed plans to bring the game to more systems, though no specifics were shared.
One of the more surprising revelations during the interview was the fact that Palworld cost ‘just’ $6.7 million to develop – meaning the game has made way more than 10x its money back in profits thanks to over 15 million copies sold on PC alone.
Despite the massive influx in funds, the team at Pocket Pair are looking to stay small, with Mizobe stating “We are and will remain a small studio. I want to make multiple small games. Big-budget triple-A games are not for us.”
While Palworld was undoubtedly a lightning-in-a-bottle type of situation, it will be interesting to see what plans the team have for the future of Palworld and beyond.
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KitGuru says: What do you think of Pocket Pair’s strategy? Was Palworld a fluke? What would you like to see the studio work on next? Let us know down below.