Home / Software & Gaming / Core GitHub features now free for everyone

Core GitHub features now free for everyone

GitHub is a global company that provides hosting for software development version control using Git. The company's services are being used by over 40 million users worldwide. Thanks to its popularity, Microsoft decided to purchase the repository service for $7.5bn back in 2018Now GitHub has announced that “all of the core GitHub features are now free for everyone”.

Until now, organisations that wanted to use GitHub for private development had to subscribe to one of GitHub's paid plans. However, GitHub is making a change to that saying that “every developer on earth should have access to GitHub. Price shouldn’t be a barrier.” This marks somewhat of a shift in thinking since 2018, when the GitHub's CEO Nat Friedman and Microsoft had “no current plans to change GitHub from the service that it is today (2018).”

Image credit: techcrunch

This means that teams now can manage their work together in one place – including “CI/CD, project management, code review, packages, and more”. GitHub motivates the change by saying that they want “everyone to be able to ship great software on the platform developers love.”

It's predicted that now that the features are free for everyone, a wave of new users will start using the GitHub's services. TechCrunch says that “there are more than 40 million developers on GitHub, and Friedman says the team is projecting that it will get to 100 million by 2025.” If it holds true it would mean a 150% growth in the amount of users during the next 5 years.

Discuss on our Facebook page HERE.

KitGuru says: Do you use GitHub in your work or in your private projects? What are your thoughts on GitHub making all the core features free for the public?

Become a Patron!

Check Also

Omni-movement DOOM

KitGuru Games: Omni-movement culminates 30 years of FPS innovation

Black Ops 6 is officially here, bringing the innovative new Omni-movement system to the game. While on the surface a relatively simple change, I argue that Treyarch intimately studied DOOM and the past 30 years of first-person shooter evolution to craft one of the most satisfying gameplay systems yet.