Home / Tech News / Featured Tech News / Nvidia RTX 3080 offers 68% more CUDA and OpenCL performance than the RTX 2080 Super

Nvidia RTX 3080 offers 68% more CUDA and OpenCL performance than the RTX 2080 Super

The first benchmarks after the announcement of the RTX 30 series graphics cards have surfaced. The first graphics card to get tested was the RTX 3080 on the Compubench test suite, checking how well the card performs in the CUDA and OpenCL tests.

The info page shows us that the graphics card was using the Nvidia 456.16 video drivers. The 10GB graphics card was clocked at 1710MHz, meaning that it should be a Founders Edition card or an AiB partner that uses reference clocks. Other details included the memory clock (19Gbps), memory bus (320-bits), compute units (68) and the L2 cache size (5.1MB).

As per Videocardz comparison with the RTX 2080 Super, and RTX 2080Ti, the RTX 3080 offered, on average, 68% more performance than the RTX 2080 Super and 38% more performance than the RTX 2080Ti on the CUDA test suite. On the OpenCL benchmarks, the RTX 3080 beat the RTX 2080 Super by 68% again, and the RTX 2080Ti by 41%.

Considering the launch price of the RTX 3080, it looks like it should be an upgrade worth considering, even if you have an RTX 2080Ti in your system. The first graphs shared by Nvidia and the DOOM Eternal video comparing the RTX 3080 to the RTX 2080Ti were already promising, but if the results of these benchmarks reflect the performance difference between these three graphics solutions, the RTX 3080 will likely be out of stock in no time.

You will be able to buy the GeForce RTX 3080 graphics card on September 17th. Discuss on our Facebook page, HERE.

KitGuru says: What graphics card are you currently using? Will you upgrade to an RTX 3080 once it has been released?

Become a Patron!

Check Also

Omni-movement DOOM

KitGuru Games: Omni-movement culminates 30 years of FPS innovation

Black Ops 6 is officially here, bringing the innovative new Omni-movement system to the game. While on the surface a relatively simple change, I argue that Treyarch intimately studied DOOM and the past 30 years of first-person shooter evolution to craft one of the most satisfying gameplay systems yet.