Home / Tech News / Featured Announcement / Nvidia CEO expects RTX 30 series demand to outstrip supply for the rest of 2020

Nvidia CEO expects RTX 30 series demand to outstrip supply for the rest of 2020

Many enthusiasts are still waiting to get their hands on one of Nvidia's new RTX 30 series graphics cards but unfortunately, it doesn't look like the situation will be getting easier anytime soon. During a GTC Q&A session this week, Nvidia's CEO warned that demand will continue to outstrip supply for the rest of the year.

As quoted by Tom's Hardware, Nvidia CEO, Jensen Huang, had some bad news for prospective RTX 30 series buyers in 2020: “I believe that demand will outstrip all of our supply through the year. Remember, we're also going into the double-whammy. The double-whammy is the holiday season. Even before the holiday season, we were doing incredibly well, and then you add on top of it the ‘Ampere factor,’ and then you add on top of that the ‘Ampere holiday factor,’ and we're going to have a really really big Q4 season.”

When elaborating on the situation, Huang stood by Nvidia's supply chain, saying “the 3080 and 3090 have a demand issue, not a supply issue”. He also notes that while Nvidia expected high demand, expectations have been exceeded by quite a lot.

Even if Nvidia had anticipated this level of demand though, Huang doesn't think it could have ramped up production any faster. Currently, yields are said to be “great” but every GPU that is being made is also instantly being sold. Nvidia expects to meet demand better in 2021, following the holiday season.

Discuss on our Facebook page, HERE.

KitGuru Says: The RTX 3080 appears to be one of the most popular graphics cards in many years. If you're after one before the end of the year, it looks like you will need to try your luck with pre-ordering at a retailer and hoping for the best.

Become a Patron!

Check Also

Omni-movement DOOM

KitGuru Games: Omni-movement culminates 30 years of FPS innovation

Black Ops 6 is officially here, bringing the innovative new Omni-movement system to the game. While on the surface a relatively simple change, I argue that Treyarch intimately studied DOOM and the past 30 years of first-person shooter evolution to craft one of the most satisfying gameplay systems yet.