Home / Component / Cooling / Phanteks releases Glacier G30 Strix waterblocks and backplates

Phanteks releases Glacier G30 Strix waterblocks and backplates

Phanteks has launched the Glacier G30 Strix waterblocks and backplates for the Asus ROG Strix RTX 3080 and 3090 graphic cards. Aimed at those who want to create a custom loop with an Asus ROG Strix RTX 3080 or 3090 graphics card, the Glacier G30 Strix waterblocks and backplates offer “the best possible performance” and a “clean aesthetic look” to your graphics card.

Available in black anodized and chrome, the Glacier G30 Strix waterblocks and backplates are made of premium materials. The base is made of nickel-plated copper, the top is made in clear acrylic, and the full-cover backplates are aluminium. Additionally, it uses VITON O-rings to prevent leakages, ensuring that the blocks are as reliable as they can be for continuous operation.

The 6mm thick copper base and the large fin area handle the heat transfer with “reduced flow resistance”, providing exceptional performance. All the critical components of the graphics cards, including the GPU, VRAM, VRM, and controllers are “directly cooled” by the copper base and the backplate.

These blocks feature D-RGB lighting, allowing you to synchronise with most motherboards and RGB software, as well as other Phanteks D-RGB accessories.

The Phanteks Glacier G30 Strix waterblocks and backplates are available now as a bundle for $189.99/€189.90 (black anodized) and $199.99/€199.90 (chrome bundle). You can also acquire the black anodized block for $169.99/€169.90 and the black anodized backplate for $39.99/€39.90, while the chrome block is available for $179.99/€179.90 and the chrome backplate for $49.99/€49.90.

KitGuru says: Do you own an Asus ROG Strix RTX 3080 or 3090 graphics card? Are you looking for a waterblock and backplate for it

Become a Patron!

Check Also

Omni-movement DOOM

KitGuru Games: Omni-movement culminates 30 years of FPS innovation

Black Ops 6 is officially here, bringing the innovative new Omni-movement system to the game. While on the surface a relatively simple change, I argue that Treyarch intimately studied DOOM and the past 30 years of first-person shooter evolution to craft one of the most satisfying gameplay systems yet.