Home / Tech News / Featured Tech News / ViewSonic introduces the VX2705-2KP-MHD gaming monitor

ViewSonic introduces the VX2705-2KP-MHD gaming monitor

ViewSonic is getting ready to launch a new QHD high refresh-rate IPS panel aimed at gamers. Following the success of the VX2758-2KP-MHD, the manufacturer has announced the VX2705-2KP-MHD.

With a 27-inch SuperClear IPS panel with a 2560x1440p resolution, 144Hz refresh rate, and 1ms response time (MPRT), the ViewSonic VX2705-2KP-MHD aims to provide users with a “stunning viewing experience”. The contrast ratio of 1000:1 and the 350nits of typical brightness allows this 10-bit (8-bit + FRC) panel to cover up to 96% of the DCI-P3 wide colour gamut, 93% of the NTSC spectrum, and 131% of the sRGB colour gamut.

This monitor supports AMD FreeSync Premium to reduce tearing and stuttering when using an AMD graphics card, and comes with multiple view modes to choose from, depending on the content the monitor is displaying or the game the user is playing. Additionally, it features Flicker-Free technology and a Blue Light Filter to reduce the user's eye fatigue and strain when using it for long periods of time and ECO-Mode to reduce brightness and power consumption to an optimal setting.

The ViewSonic VX2705-2KP-MHD comes with a couple of 2W built-in speakers, an audio-out 3.5mm jack, 2x HDMI 2.0 ports, and a DisplayPort. The included stand only allows the user to tilt the display, but there's support for VESA 100×100 mounts if there's the need to increase its ergonomics.

ViewSonic hasn't shared the pricing and availability of the VX2705-2KP-MHD yet. You can learn more about this monitor HERE.

KitGuru says: Are you looking for a new monitor for your setup? Do the VX2705-2KP-MHD specifications meet your requirements?

Become a Patron!

Check Also

Omni-movement DOOM

KitGuru Games: Omni-movement culminates 30 years of FPS innovation

Black Ops 6 is officially here, bringing the innovative new Omni-movement system to the game. While on the surface a relatively simple change, I argue that Treyarch intimately studied DOOM and the past 30 years of first-person shooter evolution to craft one of the most satisfying gameplay systems yet.