Home / Tech News / Featured Tech News / Tactical Rogue-lite Crying Suns is free on the Epic Games Store

Tactical Rogue-lite Crying Suns is free on the Epic Games Store

With the Epic Games Store’s daily free game offerings having officially concluded with the end of the year, the digital storefront has now returned to free games being offered on a weekly basis. Following on from last week’s offering of Jurassic World Evolution, those with an Epic account can now get their hands on the tactical rogue-lite Crying Suns.

Available from now until the 14th of January at 4pm, Crying Suns is a tactical rogue-lite which “puts you in the role of a space fleet commander as you explore a mysteriously fallen empire” with each new run seeing you slowly “uncover the truth about the Empire… and yourself as well.”

The game received a consistent and positive reception from both critics and players alike, with particular praise being given to the game’s story and soundtrack.

With “space exploration in a procedurally-generated universe;” “tactical fights between battleships and their squadron fleets;” “more than 300 possible story events;” “a deep and dramatic storyline structured in 6 chapters” and “a dark and disturbing atmosphere inspired by our favorite S-F universes (Foundation, Dune, Battlestar Galactica)”, Crying Suns knows its genre and position well.

If you have recently finished playing Hades and are looking to scratch that rogue-lite itch, Crying Suns may serve as a suitable replacement. Crying Suns is available to download for free from now until the 14th of January at which point it will be replaced by EA’s Star Wars Battlefront II.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of this week’s offering? Do you enjoy rogue-lites? What do you think of Hades? Let us know down below.

Become a Patron!

Check Also

Omni-movement DOOM

KitGuru Games: Omni-movement culminates 30 years of FPS innovation

Black Ops 6 is officially here, bringing the innovative new Omni-movement system to the game. While on the surface a relatively simple change, I argue that Treyarch intimately studied DOOM and the past 30 years of first-person shooter evolution to craft one of the most satisfying gameplay systems yet.