Home / Tech News / Featured Tech News / Updated Tesla Model S infotainment system to feature a 10 TFLOP Navi 23 GPU

Updated Tesla Model S infotainment system to feature a 10 TFLOP Navi 23 GPU

Alongside the announcement of the redesigned Tesla Model S and X, the company showcased the redesigned interior of these cars. From all the new bells and whistles coming with the new Tesla cars, the one that stood out from the rest is the new infotainment system, featuring 10 TFLOPs of computing power.

Although there's no official information about the GPU, Patrick Schur shared a GPU block diagram confirming that it will use the AMD Navi 23 GPU. Some details about the GPU can also be taken from the block diagram, including the memory configuration, which will use 16GB (8x 2GB) of GDDR6 memory clocked at 14Gbps across a 128-bit memory bus. Additionally, the GPU will feature an HDMI 1.4 port, a DisplayPort, and a PCIe 3.0 x8 interface.

Image credit: Patrick Schur

As explained by Tesla, the infotainment system will offer up to 10 TFLOPs of GPU power. That's about the same as the PS5 console, which is capable of 10.28TFLOPS. Considering that it will use the Navi 23 GPU, which is expected to feature 32 CUs (2048 stream processors), the GPU would have to be clocked at a whopping 2.44GHz to hit 10 TFLOPs of performance.

As per Elon Musk himself, users will be able to play The Witcher III: Wild Hunt, Cyberpunk 2077, Cuphead, Stardew Valley, Fallout Shelter, Cat Quest, and other games on this system.

The new Tesla Model S and Model X Plaid variants and standard models are already available for pre-order, priced at $80,000, with the first units being shipped in February.

KitGuru says: What do you all think of Tesla and its next-gen console rivalling infotainment system? 

Become a Patron!

Check Also

Omni-movement DOOM

KitGuru Games: Omni-movement culminates 30 years of FPS innovation

Black Ops 6 is officially here, bringing the innovative new Omni-movement system to the game. While on the surface a relatively simple change, I argue that Treyarch intimately studied DOOM and the past 30 years of first-person shooter evolution to craft one of the most satisfying gameplay systems yet.