Home / Tech News / Featured Tech News / Seagate’s new FireCuda gaming drives offer up to 16TB of portable storage

Seagate’s new FireCuda gaming drives offer up to 16TB of portable storage

Seagate is expanding its range of external storage solutions for PC gaming. There are two new external HDDs coming – the FireCuda Gaming Hard Drive and the FireCuda Gaming Hub, both designed to allow users to install their games and take them on the go.

The FireCuda Hard Drive features RGB lighting, which can be customised through Seagate's Toolkit software – it is also compatible with Razer Chroma, so lighting can be synchronised with other peripherals and components. This drive is built to be lightweight, coming with USB 3.2 Gen 1 for universal compatibility and quick transfer speeds. The FireCuda Hard Drive will be available in 1TB, 2TB and 5TB capacities – plenty of room to take a hefty gaming library on the move.

The other drive Seagate is announcing today is the FireCuda Gaming Hub, which comes with a whopping 16TB of storage capacity. This drive features the same customisation options and USB 3.2 Gen 1 interface as the FireCuda HDD, but it ups the ante with dual front-facing USB-C and USB-A ports for enhanced connectivity.

Pricing starts at £59.99 for the 1TB FireCuda Gaming HDD, and goes up to £139.99 for the 5TB version. The FireCuda Gaming Hub with its massive 16TB of capacity is naturally more expensive, coming in at £309.99 – although there is a cheaper 8TB option also available for £164.99. Both the FireCuda HDD and the FireCuda Gaming Hub will be available at retail starting this month, backed by a three-year Rescue Data Service and a one-year warranty.

Discuss on our Facebook page, HERE.

KitGuru Says: Do any of you like to take your installed PC games on the go with you? What do you think of the new Seagate FireCuda external gaming drives?

Become a Patron!

Check Also

Omni-movement DOOM

KitGuru Games: Omni-movement culminates 30 years of FPS innovation

Black Ops 6 is officially here, bringing the innovative new Omni-movement system to the game. While on the surface a relatively simple change, I argue that Treyarch intimately studied DOOM and the past 30 years of first-person shooter evolution to craft one of the most satisfying gameplay systems yet.