AMD’s FSR 3.1 is the latest and greatest iteration of their upscaling technology, separating the frame generation feature from their upscaler while also introducing improvements to said upscaler. Following its official unveiling in March, AMD FSR 3.1 has now arrived – and is coming first to five Sony games.
Making the announcement on their blog, the team at AMD said “During our FSR 3 developer session at GDC 2024 (Game Developer Conference), we announced AMD FSR 3.1 would be coming in Q2 with exciting improvements and new capabilities. We are excited to share with you that AMD FSR 3.1 is available starting today in five fantastic games, including Horizon Forbidden West Complete Edition and Ratchet & Clank: Rift Apart.”
Interestingly, as mentioned, all 5 titles are in fact SIE productions, with the full list of supported titles being as follows:
- Horizon Forbidden West Complete Edition
- Ratchet & Clank: Rift Apart
- Ghost of Tsushima Director’s Cut
- Marvel’s Spider-Man Remastered
- Marvel’s Spider-Man: Miles Morales
- God of War Ragnarok (coming soon)
For the uninitiated, FSR 3.1 is focused on refinements and making the upscaler more user/dev friendly, with the notable enhancements being:
- Improved temporal stability, reducing flickering and shimmering.
- Enhanced ghosting reduction and better detail preservation.
- Decoupled frame generation technology that works seamlessly with other upscaling solutions.
- Simplified upgrades for developers to future versions of FSR.
- Added support for Vulkan and Xbox Game Development Kit (GDK).
AMD’s FSR 3 is an impressive achievement which could benefit all PC users, and so it is exciting to see the company’s latest efforts now beginning to be made available.
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KitGuru says: Are you going to hop into any of these games? What’s your opinion on FSR? Is the decoupled frame generation a big deal to you? Let us know down below.