Home / Software & Gaming / Tencent acquires majority stake in Yager, studio behind ‘The Cycle’

Tencent acquires majority stake in Yager, studio behind ‘The Cycle’

Yager Development, the studio behind Spec Ops: The Line, The Cycle and a cancelled version of Dead Island 2, is now the latest game developer to attract interest from Tencent. 

Following on from acquiring a minority stake in Remedy Entertainment last month, Tencent has now acquired a majority stake in Yager. The company already owned a minority stake, but Tencent upped its investment in Yager this summer. While Tencent now holds a majority stake in the company, the studio will remain independent, with no changes planned to management or company structure.

In a statement, Yager explained that this will pave the way for more projects to enter development, as well as studio expansion:

“Tencent’s new investment shows a great deal of trust in us and confidence in the huge potential behind the creative pivot of ‘The Cycle’, our high-stakes PvPvE shooter. For us, the majority stake means we have the resources to expand the studio and the games in development. With Tencent we now have a powerful, globally operating partner to support our strategic plans for YAGER.”

Yager Development was first founded in 1999 and the studio released its first game, Yager, in 2003. The studio rose to prominence in 2012 after the release of Spec Ops: The Line. Since 2017, the studio has released two games – Dreadnought and The Cycle.

Discuss on our Facebook page, HERE.

KitGuru Says: We're currently in a time where many independent studios are being snapped up by larger publishers. With this investment, Yager will be able to remain independent and work on a variety of different games. 

Become a Patron!

Check Also

Omni-movement DOOM

KitGuru Games: Omni-movement culminates 30 years of FPS innovation

Black Ops 6 is officially here, bringing the innovative new Omni-movement system to the game. While on the surface a relatively simple change, I argue that Treyarch intimately studied DOOM and the past 30 years of first-person shooter evolution to craft one of the most satisfying gameplay systems yet.