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Nvidia details Black Myth: Wukong’s ray-tracing effects and performance on RTX 40 GPUs

You've likely already seen how demanding Black Myth: Wukong is on modern PC hardware, thanks to the free benchmark that released earlier this week. Now, we know when you can put your system through its paces with the full game, which is now launching on the 20th of August.

Black Myth: Wukong will be available on PC and consoles starting on the 20th of August. On the PC side, players will have access to full ray-tracing, but you may want to switch on an upscaler like DLSS, as the game is set to bring many systems to their knees. The game ships with DLSS 3 support on day-one, so you can switch on Frame Generation too for an extra frame rate boost, although you'll need an RTX 40 series GPU to benefit.

Multi-bounce ray-traced indirect lighting allows natural coloured lighting to bounce up to two times throughout the world of Black Myth: Wukong, creating more realistic indirect lighting and occlusion. Meanwhile, ray-traced particle effects make it possible to render reflections off attacks, explosions, and fire. Shadows and reflections are also rich and responsive, helping them mirror the way they normally behave. Finally, the caustics in the game simulate the real-life effect whereby light rays are reflected and refracted by water, curved surfaces, and objects, creating unique patterns of light on nearby surfaces, such as river beds.

According to Nvidia, the RTX 4070 Ti Super, RTX 4080 Super and RTX 4090 will all be capable of running this game at 4K/60FPS with ray-tracing switched on, but that is also including DLSS 3. If you switch off Frame Generation, expect the frame rate to drop considerably.

The Nvidia App is already armed and ready with a new driver with day-zero optimisations for the game, so if you're using an Nvidia graphics card, be sure to update those drivers before jumping in.

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