Modern Call of Duty games are visual showpieces which offer refined and solid gameplay and visual experiences. Unfortunately, the COD teams have been unable to keep game file sizes in check, leading to inflated download sizes. According to a Warzone dev, this has stunted development, preventing new maps being added to the game.
Call of Duty saw increasing criticism year-over-year due to the inlfating file sizes of each successive update to Call of Duty games. This ultimately concluded with the game’s Warzone mode taking up over 200GB on PC. Following outcry, the COD developers managed to reduce the file size somewhat – though it still takes up more than 150GB.
Discussing these files sizes in a recent interview with streamer TeeP (and reported by ArsTechnica), Warzone’s Live Operations Lead Josh Bridge addressed fan desire to add the original Warzone ‘Verdansk’ map back into the game alongside the current Caldera one, saying:
“We want that. We all want that,” unfortunately, “The install and re-install sizes are fucking insane, right? If we pulled out Caldera and say we're gonna drop in Verdansk, this could be essentially re-downloading, like, the size of Warzone.”
Bridge continued, “every time we've done that, we lose players. Because you're kind of like, ‘I don't want to re-download that,' [so you] uninstall. I think you can't fit anything else but Warzone on a base PS4.”
Warzone was built off of the Modern Warfare skeleton of 2019’s COD Modern Warfare, a game designed with HDD’s in mind. With Warzone 2 officially announced and confirmed to be next-gen exclusive, the developers at Activision will be able to take much greater advantage of SSD compression technologies – hopefully making for a much smaller game file-size-wise.
Discuss on our Facebook page HERE.
KitGuru says: What do you think of Bridge’s statement? Would you like to see Verdansk return? Do you think Warzone 2 will fix this current issue? Let us know down below.