Home / Component / CPU / Intel will share more about Meteor and Arrow Lake processors at Hot Chips

Intel will share more about Meteor and Arrow Lake processors at Hot Chips

This year's Hot Chip Symposium schedule has been published, and there are some pleasant surprises. Besides AMD, Tesla and Nvidia, Intel will also hold various presentations to share details about its upcoming products, including the Meteor and Arrow Lake chips.

Due to the pandemic, Hot Chips 34 will be held as a virtual event, running from August 21st to the 23rd. As per the schedule, Intel will be having three presentations on the second day of the event, including one dedicated to the Ponte Vecchio GPU and another one about the importance of semiconductors in the world. On August 23rd, Intel will hold another two, one about Meteorlake and Arrowlake client architectures and another about the upcoming Xeon D 2700 and 1700 CPUs.

As a reminder, Intel Meteor Lake is the architecture coming after Raptor Lake. According to the company, Intel's upcoming chips will be the first to feature some of the new technologies the company is working on. These include the Intel 4 process node and a tile architecture comprising of chiplets, hybrid cores, a new iGPU architecture and an integrated AI acceleration unit. As for Arrow Lake, it's expected to be much like Meteor Lake but using Intel's 20A node.

Other brands such as Tesla, Arm, MediaTek, Google, AMD and Nvidia will also be present in Hot Chips 34. Here, AMD will talk about the MI200 series accelerators and Ryzen 6000 series, whereas Nvidia will discuss the Hopper GPU, Grace CPU, NVLink, and Orin SoC.

Discuss on our Facebook page, HERE.

KitGuru says: Will you be watching Hot chips 34 live? What presentations are you planning to watch?

Become a Patron!

Check Also

Omni-movement DOOM

KitGuru Games: Omni-movement culminates 30 years of FPS innovation

Black Ops 6 is officially here, bringing the innovative new Omni-movement system to the game. While on the surface a relatively simple change, I argue that Treyarch intimately studied DOOM and the past 30 years of first-person shooter evolution to craft one of the most satisfying gameplay systems yet.