Home / Software & Gaming / Cities: Skylines has sold more than 12 million copies

Cities: Skylines has sold more than 12 million copies

When it comes to modern city building simulators, there are very few titles which can compete with Cities: Skylines. Built as a spiritual successor to SimCity, Cities: Skylines has managed to go above and beyond the series it is based on – having now officially sold more than 12 million copies.

Making the announcement on Twitter, the official Cities: Skylines account said “City Builders! We're thrilled to celebrate this year's milestone of 12M copies sold & we're proud to be a market leader in the city-building genre, and we couldn't have done this without you! A huge thank you to all of our fans for your continual support!”

Launching back in March 2015 for PC, Cities: Skylines managed an impressive 250,000 copies sold during its first 24 hours. Within a week the game surpassed 500,000 copies and later hit 1 million in 1 month. Its steady success continued, surpassing 2 million copies within its first year. By year two the game had sold over 3.5 million copies.

Cities: Skylines later came to both Xbox and PlayStation in 2017, helping to push the game to 5 million copies by March 2019. Next came the Switch release in September 2018, bringing Cities: Skylines to all current home gaming platforms. Its availability, as well as the consistent and continual updates added to the game has helped to make Cities: Skylines THE city building simulator. It will be interesting to see how many more copies the game will have sold in just a few short years.

Discuss on our Facebook page HERE.

KitGuru says: Do you own Cities: Skylines? Would you like to see a sequel? What is your favourite simulation game? Let us know down below.

Become a Patron!

Check Also

Omni-movement DOOM

KitGuru Games: Omni-movement culminates 30 years of FPS innovation

Black Ops 6 is officially here, bringing the innovative new Omni-movement system to the game. While on the surface a relatively simple change, I argue that Treyarch intimately studied DOOM and the past 30 years of first-person shooter evolution to craft one of the most satisfying gameplay systems yet.