As of yesterday, AMD's FidelityFX Super Resolution technology is one year old, and developers are now shifting to bring support for FSR 2.0 which is already heading to a good number of titles. Now, it is even easier to implement FSR 2.0 and poke around the technology, as AMD has officially released the source code under an open source license.
Like FSR 1.0, AMD is continuing to support the open source community with FSR 2.0. As of yesterday, the source code is now freely available via GPUOpen under the MIT license. For those who don't know, the MIT license is an open source software license that grants a great deal of freedom for developers when it comes to modifications and distribution, making it very popular amongst open source projects.
At this point, FSR 2.0 is available for all users to try in Deathloop, and the feature is heading to more than 20 other games in the months to come. FSR as a whole, including FSR 1.0 and 2.0 is now available (or ‘upcoming') in over 110 games, which is a significant achievement just one year on from launch. FSR 1.0 already became the fastest adopted gaming technology when it reached 70+ supported titles in late 2021. As 2022 has gone on, industry support has only increased.
Importantly, games can support and allow users to opt between both FSR 1.0 and 2.0, as seen in Deathloop. Now, FSR 2.0 supports DX12 and Vulkan APIs and has plugins for Unreal Engine 4 and will soon be available for Unreal Engine 5. The tech is also available through the Xbox SDK for console games, in addition to the recent open source release.
You can find everything you need to know about FSR 2.0, including links to various downloads, documentation and samples at AMD's website. You can also find the FSR 2.0 source code on GitHub.
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KitGuru Says: FSR has become impressively popular over its first year and now with FSR 2.0 fully rolled out for developers, complete with open source code, we should see that trend continue with new game releases later this year and beyond.