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Dying Light 2 ‘Community Update #1’ greatly improves graphics

Dying Light 2 recently made its presence at Gamescom’s Opening Night Live showcase, where the developers announced the title’s first piece of story DLC – Bloody Ties, Alongside the announcement of Dying Light 2’s first paid DLC, the team at Techland also announced the free ‘Community Update #1’, adding a whole host of improvements across every single platform.

Making the announcement on their blog, the Dying Light 2 team announced Community Update #1, saying  “Community Update is our effort in listening to the voice of all gamers in the ways of improving their experience in the City. This update is live now! Furthermore, we treat this initiative as a long-term plan. So this is just the first patch of this type, as there will be many more to come.”

The list of changes and improvements is extensive, however some of the most exciting includes the fact that all systems are seeing graphical improvements, with a new screen space ambient occlusion (SSAO) implementation; image clarity improvements, including a new temporal anti-aliasing (TAA) implementation; as well as improved texture filtering. Each system is also seeing its own bespoke improvements, namely:

PlayStation improvements:

  • Added Balanced Mode – 1296p at 60 FPS, upscaled to 4K using FSR.
  • Added Variable Refresh Rate (VRR) support for “Performance Mode” – up to 120 FPS.
  • Both Performance Mode and Quality Mode output image upscaled to 4K using FSR.
  • Resolution Mode works in native 4K/30 FPS.
  • (PlayStation 4 Pro) outputs an upscaled 4K image using FSR.

Xbox improvements:

  • Increased resolution for Balanced Mode to 1404p at 60 FPS, upscaled to 4K using FSR.
  • Both Performance Mode and Quality Mode output image upscaled to 4K using FSR.
  • Resolution Mode works in native 4K/30 FPS.
  • (Series S) Quality mode outputs an upscaled 4K image using FSR.
  • (Xbox One X) Improved effects quality. Console outputs 1200p image, upscaled to 4K using FSR.

PC improvements:

  • Added AMD FSR 2.0 support.
  • Improved management of GPU memory in DirectX 12 mode, especially when Ray-Tracing is enabled.
  • Ability to toggle DualShocks’ Adaptive Triggers in Accessibility settings.
  • Improved support for wide-screen resolutions.
  • Added new graphical option for particle effects – Medium.

Ahead of its release, Techland claimed that they would offer 5 years of support for the title. Just 6 months later and the game has already seen an impressive amount of support, Hopefully it continues – though of that there is little doubt. The full list of changes can be found HERE.

KitGuru says: What do you think of the changes? Did you play Dying Light 2? Are you excited for the DLC? Let us know down below.

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