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The Callisto Protocol director brags about 15-hour work days, 6-7 days a week

Many fans are excitedly looking forward to the upcoming sci-fi survival horror title The Callisto Protocol. Set to launch on the 2nd of December, the team at Striking Distance Studios seem to be working too hard to hit this date, with game director Glen Scofield blindly bragging that the team is crunching to make it happen.

In a now-deleted Tweet (archived here), The Callisto Protocol’s director Glen Schofield said “We r working 6-7 days a week, nobody's forcing us. Exhaustion, tired, Covid but we're working. Bugs, glitches, perf fixes. 1 last pass thru audio. 12-15 hr days. This is gaming. Hard work. Lunch, dinner working. U do it cause ya luv it”

Following backlash which claimed that Schofield was promoting a crunch-like culture, the tweet was deleted, with the director once again taking to Twitter, this time saying:

“Anyone who knows me knows how passionate I am about the people I work with. Earlier I tweeted how proud I was of the effort and hours the team was putting in. That was wrong. We value passion and creativity, not long hours. I’m sorry to the team for coming across like this.”

The video games industry has a long history of overworking its employees and so while Glen Scholfield’s remarks were intended to show the passion of the team, it exposed some potential issues occurring within the studio. In the wake of this apology, it will be interesting to see whether such exhaustive work hours are reduced, or whether the team will have to continue crunching. Hopefully it is the former.

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KitGuru says: What do you think of both tweets? Has this affected your excitement for The Callisto Protocol? Should Glen more directly address his previous statements? Let us know down below.

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