Sonic Frontiers is one of the most exciting releases by the blue blur in quite some time, with the open-zone 3D platformer being more ambitious than most previous releases. As part of Tokyo Game Show, a SEGA representative confirmed the various specs for each platform which the game will release on, revealing that you might need to sacrifice quite a bit of resolution in order to play at 60fps on console.
Tokyo Game Show attendee ‘Tadanohi’ took part in the Sonic Frontiers experience available at the convention where they asked a SEGA representative how the game is set to run across the various systems it is launching on.
According to SEGA, Sonic Frontiers will offer two modes on the PS5, with one running the game at 4K and 30fps, and another mode bringing the resolution all the way down to just 1080p, though will boost the frame rate to 60fps.
PlayStation 4 players meanwhile will only have one option: 1080p at 30fps, and the Switch will unsurprisingly drop the resolution to 720p and 30fps. Unfortunately, we do not know how Xbox systems will perform, though it is likely to be somewhat similar to PlayStation systems (with some potential small variances).
Of course, it is worth noting that in today’s day and age, a large number of games offer dynamic resolutions, with others utilising many different forms of anti-aliasing and upscaling in order to maintain a pleasing image regardless of resolution. Still, it is good to have ballpark figures for what fans can expect when Sonic Frontiers launches on the 8th of November.
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KitGuru says: What do you think of these specs? Is 60fps worth the trade off? Which system are you planning to play Sonic Frontiers on? Let us know down below.