Home / Tech News / Featured Tech News / PSVR2 sales reportedly off to a slow start

PSVR2 sales reportedly off to a slow start

Sony’s PlayStation VR2 launched in late February to high praise across the board with many deeming it to be the best virtual reality headset available. Unfortunately, it seems despite the critical reception Sony’s latest headset is off to somewhat of a slow start.

As reported by Takashi Mochizuki via Bloomberg, Sony’s PlayStation VR2 headset is projected to sell fewer than 300,000 units come the end of March – at least according to VR analyst Francisco Jeronimo.

This marks a heavy contrast to Sony’s own projections which saw the console manufacturer last year setting a goal of 2 million units for its launch window. Of course, we will have to wait for official figures and so should not jump to any conclusions, but according to Jeronimo “I suspect a price cut on the PSVR2 will be needed to avoid a complete disaster.”

Curiously, Mochizuki claims that the waning interest in the metaverse serves as one of the primary reasons for its lower sales – though Sony has never pitched the headset as a metaverse device (unlike the Oculus/Meta Quest).

Furthermore, Mochizuki previously reported that Sony was slicing its PSVR2 production from the aforementioned 2 million figure – with Sony responding at the time by denying these claims.

It is far too early to deem the PSVR2 a sales disaster and even though the price may certainly be a limiting factor for some, virtual reality remains far from a mainstream concept and so we will have to wait for official figures from Sony (as well as their own take on the sales) before claiming it to be such.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of these reports? Do you have any interest in PSVR2? If not, why not? Let us know down below.

Become a Patron!

Check Also

Omni-movement DOOM

KitGuru Games: Omni-movement culminates 30 years of FPS innovation

Black Ops 6 is officially here, bringing the innovative new Omni-movement system to the game. While on the surface a relatively simple change, I argue that Treyarch intimately studied DOOM and the past 30 years of first-person shooter evolution to craft one of the most satisfying gameplay systems yet.