The Last of Us Part 1 just released on PC and while there was a lot of excitement around the game finally landing on the platform, the port has left a lot to be desired when it comes to stability and performance.
The game has launched to ‘Mostly Negative' reviews on Steam, with many players citing poor performance for their hardware, as well as bugs and crashes. In fact, crashing seems to be one of the bigger issues with the game, with some labelling it as a crash simulator.
Some of the performance issues may be chocked up to low VRAM on certain cards. Nowadays, 8GB graphics cards struggle more often with high to ultra level graphics, particularly when going above 1080p. As an RTX 3070 Ti user with a 1440p monitor, this is something I have noticed more and more often with new releases, but it is worth noting that those with beefier GPUs with more VRAM are also having issues.
Based on these initial impressions, it would seem that the game could have used more time in testing before releasing. Perhaps the one-month-long delay should have been extended to several months.
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KitGuru Says: Given the sheer number of complaints about the PC version, I'm surprised the game wasn't delayed longer. Perhaps Sony was nervous about pushing it too far back and missing out on the current hype-wave around The Last of Us, brought on by the fantastic first season of HBO's TV series.