During a recent conversation with AMD's Jack Huynh, senior VP and GM of the Computing and Graphics Business Group, new details emerged regarding the tech giant's gaming GPU strategy. Huynh shed light on AMD's plans to deprioritise flagship gaming GPUs by establishing a uniform UDNA GPU architecture. The interview also revealed some exciting new details about FSR 4.
In a surprising turn, during its conversation with Tom's Hardware about handheld gaming and battery life, Huynh explained that FSR is undergoing a significant transformation. Previously, FSR2 and FSR3 were developed using analytical methods, but AMD has since restructured its approach to focus on AI-based frame creation and interpolation. This shift aims to maximise efficiency and enhance battery life, suggesting a strong focus on handheld gaming devices.
Although Huynh talked about the advantages that FSR4 can bring to the handheld market, that doesn't mean it will be limited to that type of device. Despite the emphasis on battery life, AMD's track record of supporting a wide range of GPU options suggests that FSR4 may have broader applications. Notably, AMD's GPUs from the last six years are compatible with FP16 and DP4a (INT8) instructions, aligning with the transition to AI-based solutions.
While uncertainties linger around FSR4's release timeline, AMD's recent upgrade to Fluid Motion Frames 2 (AFMF 2) technology suggests a short-term solution for enhancing frame creation on portable gaming devices.
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KitGuru says: With AMD moving to an entirely AI-based solution with FSR 4, do you think the red team's solution will be able to rival Intel XeSS and Nvidia DLSS in terms of image quality?