With the release of Elden Ring last year we saw FromSoftware for the first time tackle open world game design – to great success. As such, it came somewhat as a surprise when the team revealed Armored Core VI: Fires of Rubicon would not be open world. The team has now explained why.
As translated by Exputer, FromSoftware devs recently took part in an interview pertaining to the upcoming mecha fighting game. In discussing the decision to not go open world with the game, Armored Core’s director Masaru Yamamura was asked “In the process of creating a wide field and battle, you must have thought about a different play method from the previous series, such as the open world, but is there a reason why it was maintained as a way to clear the story mission?”
In response, Yamamura claimed “In the process of developing the sequel, there was also an opinion to make it in a different game style. However, as a result of discussions, it was concluded that it should not be made into a title centered on movement and exploration, such as the Elden Ring or Soul series. In the Armored Core series, depending on the assembly, the movement performance of the character changes and affects the play. Because that is the charm of the series.”
They continued, “the charm of Armored Core that you can go even without a road is great. You will be able to see the style of dynamically moving a three-dimensional and high-level map as it is. I hope you enjoy these parts. I think you will be able to feel a different pleasure from exploring every nook and cranny of the carefully crafted map as you move.”
Just because Elden Ring went open world does not mean that all future FromSoftware titles must adopt a similar design. It is encouraging to see the team recognise this fact.
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KitGuru says: What do you think of Yamamura’s statements? Do you agree? What are you hoping for with Armored Core VI? Let us know down below.