Redfall’s launch earlier this year served as a cautionary tale for many, with the co-op open world vampire shooter suffering from a whole host of problems. Arkane Austin have now released patch 1.1, bringing with it improvements across the board. Unfortunately, there is still no 60fps option on Xbox.
Making the announcement on their blog, the team at Arkane Austin said “Fellow Vampire Slayers, We’re grateful to see that millions of you have explored the quaint but dangerous open world of Redfall. Building a play space this large has been humbling to say the least. We recognize that we still have work to do, and we plan to address as much as we can, as quickly as we can.”
Bringing dozens of fixes and improvements across all aspects of the game, just some of the patch notes are as follows:
- Increased enemy encounter spawn rates across the open world
- Breakable glass will now shatter on first impact from all guns
- Players can move without interruption when performing melee attacks against enemies
- Fixed multiple instances of enemies appearing unresponsive in combat
- Improved Vampire melee attacks to increase chances of hitting players in motion
- General improvements to human enemy navigation, including animation timing and responsiveness
- Dormant Vampires are now more susceptible to waking up from player-generated noise
- Enemies are now drawn towards the greatest threat during combat. This could be a player, Bribón, or an opposing enemy faction
- Improved enemy pathing options across open world areas in both districts
- Players have higher chances of encountering additional and varied enemies while exploring the open world
- General improvements to collision detection and asset placement throughout both districts
- Optimized VFX particle counts, emitters, and spawn rates
- Increased the chances of players encountering enemies with special traits in multiplayer sessions
- General improvements to stability and functionality in Multiplayer Lobbies
The full list of patches is varied and covers many of the most common complaints associated with the game at launch – especially when it comes to enemy AI and behavior.
Unfortunately, this update does not bring with it the promised 60fps mode, with the team saying “Today’s release is only our first patch and introduces a lot of incremental fixes that will improve Redfall. Once available, we will be sharing more information about future updates, including our 60 FPS Performance mode, on our official social channels”. Hopefully Arkane Austin continues to fix Redfall.
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KitGuru says: What do you think of patch 1.1? Has it fixed your biggest complaints? How long do you think it will take for the game to get its 60fps mode? Let us know down below.