In the wake of Microsoft’s recent Xbox Games Showcase, the console manufacturer has engaged in a host of interviews. Now, Xbox’s game studio chief has weighed in on a number of titles which we did not see at the event, including Halo, Redfall and Perfect Dark.
In an interview conducted by Stephen Totilo and published to Axios Gaming, Microsoft’s game studio chief Matt Booty spoke on a whole number of topics. In discussing Halo Infinite’s tumultuous development, Booty said “I feel confident in the leadership team, but the team that got us here is probably not the same team that's going to take us forward” adding that “challenges across Microsoft and across Xbox” led to a downsizing of the team – though according to Booty this matches “where we're at in the production phase.”
Talking about the ever-elusive Perfect Dark, Booty offered few words, though did claim that “I've played builds. I looked at it. I'm very excited for people to see what we're doing,” adding that many of the departures which the team has seen since the start of development “were amicable.”
Finally, Booty discussed the launch of Redfall as well as its future, saying “I feel accountable that we could have done a better job with Arkane”. In defending the game however, Booty claimed “It was a miss, but how much of a miss? I want to support them to be able to keep working to deliver the game they had in mind”. When asked whether Redfall’s developers Arkane Austin will remain open following Redfalls bad launch, Booty stated “That is the plan right now. They are hard at work on updates and continued content for Redfall.”
While the talk on all three projects were rather quick and shallow, it is encouraging at least to see Xbox making references to these games – especially Redfall and Halo.
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