Home / Software & Gaming / Console / Creative Business Unit 3 wants to make more Final Fantasy games

Creative Business Unit 3 wants to make more Final Fantasy games

Following years of anticipation and excitement, Final Fantasy XVI is finally out in the wild, being enjoyed by millions of PlayStation fans. The team behind the FFXVI – Square Enix’s Creative Business Unit 3 – have now claimed that not only are they not done with FFXVI, but they hope to work on more Final Fantasy games in the future.

As part of a Final Fantasy XVI meet and greet event in Malaysia, Creative Business Unit 3 head Naoki Yoshida (Yoshi-P) spoke briefly on the team’s future plans for Final Fantasy, revealing that they are not yet done with Final Fantasy XVI – hinting at the possibility of a PC port or DLC sometime down the line.

Perhaps even more interesting is the fact that Yoshi-P suggested that Creative Business Unit 3 (CBU3) could and would want to work on future mainline Final Fantasy titles.

For the uninitiated, Square Enix’s internal developers are split up into 4 core teams:

  • Creative Business Unit 1
    • Focuses on Final Fantasy single-player titles, spin-offs, SaGa and Kingdom Hearts
  • Creative Business Unit 2
    • Focuses on the Dragon Quest, Nier, Octopath Traveler and Bravely series, as well as arcade games
  • Creative Business Unit 3
    • Focused primarily on the Final Fantasy MMOs – up until FFXVI
  • Creative Business Unit 4
    • Focuses on the Mana series, along with co-development and production of remasters and ports

Given the reception of Final Fantasy XVI and its early sales success, it would not be surprising to see Creative Business Unit 3 given full reign of all mainline Final Fantasy titles moving forward. We will have to wait and see.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of FFXVI? Do you want to see CBU3 work on all Final Fantasies moving forward? Let us know down below.

Become a Patron!

Check Also

Omni-movement DOOM

KitGuru Games: Omni-movement culminates 30 years of FPS innovation

Black Ops 6 is officially here, bringing the innovative new Omni-movement system to the game. While on the surface a relatively simple change, I argue that Treyarch intimately studied DOOM and the past 30 years of first-person shooter evolution to craft one of the most satisfying gameplay systems yet.