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Ratchet & Clank: Rift Apart ray-tracing disabled on PC for AMD GPUs

While Insomniac's PC release of Ratchet & Clank: Rift Apart was supposed to support ray-tracing, this is only the case for Nvidia users. Insomniac disabled RT features for AMD GPUs. The game also supports an older version of AMD's FSR feature than anticipated. 

In a support article posted earlier this week, Insomniac quietly noted that “ray-tracing on AMD GPUs is disabled at launch”. The developers are “working closely with AMD to enable support as soon as possible”. Considering that this game was originally developed to run on the RDNA 2-powered PS5, with RT features, it is a little odd that there has been a delay on the PC side.

Over on the AMD subreddit, users have also pointed out that the game has launched with FSR 2.1, rather than the latest FSR 2.2 update, which has been available since early 2023. However, it is entirely possible they didn't have the resources to quickly test and implement a new feature upgrade at that point in the development cycle. With FSR 3 planned for 2023, it might even be worth waiting a few extra months to evaluate that version instead.

There is no timeline for the RT-enabling update for AMD graphics cards, but hopefully we are talking weeks rather than months.

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KitGuru Says: The PC version of Ratchet & Clank: Rift Apart includes additional ray-tracing effects beyond the PS5 version, adding Shadows and Ambient Occlusion alongside reflections. Hopefully support for all of this can be added swiftly for AMD GPU users. 

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