Home / Software & Gaming / Console / The PS5 Pro will apparently bring a massive GPU upgrade

The PS5 Pro will apparently bring a massive GPU upgrade

It would seem that Sony is cooking up a mid-gen refresh console. The PS5 Pro has apparently been in development since 2022 under the codename ‘Trinity', in keeping with Sony's penchant for using Matrix-inspired codenames. You may recall that the PS4 Pro was codenamed Neo and the original PlayStation VR was developed under the codename “Morpheus”. 

According to Tom Henderson, writing for Key to Gaming, the PS5 Pro will have a new AMD RDNA-powered chip with 30 WGPs. With RDNA, AMD changed the way it packages Compute Units, with one WGP (Work Group Processor) containing two CUs. The original PS5 has 36CUs for its GPU, so if this report is accurate, that number will almost double.

With almost twice as much graphics horsepower, the PS5 Pro should be far more capable for 4K gaming and we should also hopefully see more titles hitting 60FPS comfortably. Some recent titles, like Star Wars Jedi: Survivor and Final Fantasy 16 both suffered in their performance modes, with the frame rate regularly missing the 60FPS target.

A PS5 Pro could quickly solve that, with additional GPU power to instantly boost frame rates in performance mode or uncapped frame rate modes. Apparently, Sony is already showing off the PS5 Pro to development partners and development kits should be available at all major studios before the end of this year. Sony is apparently targeting a November 2024 launch for the PS5 Pro, four years on from the release of the original PS5.

KitGuru Says: Apparently, Microsoft is not planning a PS5 Pro equivalent, so Sony may just end up having a lead here amongst enthusiasts if this report is correct. 

Become a Patron!

Check Also

Omni-movement DOOM

KitGuru Games: Omni-movement culminates 30 years of FPS innovation

Black Ops 6 is officially here, bringing the innovative new Omni-movement system to the game. While on the surface a relatively simple change, I argue that Treyarch intimately studied DOOM and the past 30 years of first-person shooter evolution to craft one of the most satisfying gameplay systems yet.