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AMD Fluid Motion Frames also works for video

With the introduction of the RDNA architecture, AMD decided to take away support for one of the features within the Adrenalin software stack, including the frame generation technology for videos called Fluid Motion Video. This technology operates quite similarly to AMD Fluid Motion Frames (AFMF), which had just been announced for games.

Fluid Motion Video (FMV) worked similarly to AFMF, but it focused on improving video playback. This motion smoothing technique created fresh video frames, resulting in an increased video framerate. The technology was announced in 2014 for Polaris and GCN1 GPUs, but it was only released when AMD launched the GCN 2.0 GPUs. Since the release of the first RDNA GPUs, AMD has gone silent on this technology.

Surprisingly, AFMF looks to be adapted into Adaptive Frame Video (AFV). According to uncycler825 (via VideoCardz), the AFMF preview driver used in conjunction with the MPC-HC video player and the DXVK translation layer allowed the videos to be streamed using the Vulkan API, allowing AFMF to work. It's worth noting that this will only function with the “Preview 2” driver, since AFMF doesn't work with the Vulkan API on the “Preview 3” driver.

It should be noted that AMD has yet to release a stable version of the AFMF (Adaptive Frame Rate Management) driver. It isn't even a part of the official or beta branches. Instead, AMD provides a special driver for this functionality, catering to gamers who want to test it ahead of the official launch.

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KitGuru says: This capability looks to be useful for AMD GPU users. Still, if AMD wants to formally reinstate FMV on RDNA-based GPUs, the company should offer a simple API for video software developers, making it more accessible for professionals.

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