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Armored Core 6 console details revealed

Following the overwhelming success of Elden Ring, FromSoftware’s next endeavour in the form of Armored Core 6: Fires of Rubicon has been getting a lot of fans excited. Ahead of the game’s launch on the 25th of August, the studio has now released tech specs for the upcoming title – including resolution and framerate options for all available consoles.

PlayStation 5 and Xbox Series X appear to offer the exact same visuals and performance, with both consoles running the game at a dynamic 4K (3840×2160) up to 60fps. Additionally, both systems will support ray-tracing, however only in the game’s garage – meaning actual gameplay missions will not include the feature.

Microsoft’s lower-powered Xbox Series S meanwhile shares many similarities with its higher-end sibling, but is dropping the maximum resolution to 2560×1440 instead. That said, the game will still run at “up to 60FPS” and will also support ray-tracing in the garage.

Last-gen systems on the other hand will be missing a number of features, with all 8th-gen consoles maxing out at 30fps and removing ray-tracing support. Interestingly, each of the prior-gen consoles will run at different dynamic resolutions, with the Xbox One X going for the full 2160p; PS4 Pro landing at 3200×1800; the base PS4 dropping resolution down to 1080p; and last but also least, the Xbox One drops the resolution further to 1600×900.

FromSoftware has not been the best when it comes to technical performance and so all these figures should be taken with that in mind. It will be interesting to see whether Armored Core 6 manages to run at a stable 60fps when it launches later this week.

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KitGuru says: What do you think of the tech specs? Do you think we will have an Elden Ring-type situation? Will FromSoftware offer multiple performance modes on current-gen systems? Let us know down below.

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