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Warzone 2.0 broke ISP data traffic records

With video games evolving to require increasing amounts of internet data usage, it is quickly becoming one of the greatest contributors to internet service providers’ traffic – both due to online play and game data downloading. One of the biggest gaming launches of the year – Warzone 2.0 – was met with broken records as players used up more than 21 Terabits per second.

As reported by ISPreview, Virgin Media saw its busiest day on record for gaming this past Wednesday, the 16th of November, when Call of Duty Warzone 2.0 first launched. At the time, Virgin customers pushed the ISP's traffic to a peak of 21 Terabits per second – just shy of the overall record held by Amazon upon their streaming of 5 Premiere League games at the same time.

Speaking on this occasion, Jeanie York, CTO at Virgin Media, said “Gaming is continuing to drive record network spikes on our network, proving just how popular online gaming is with our customers.”

In total, the launch of Warzone 2.0 on the 16th saw 138 Petabytes of data downloaded – even though pre-loading was available for days prior. We do not yet have data for how Warzone 2.0 is performing commercially, but if internet traffic is anything to go by, the free-to-play game is off to a great start.

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KitGuru says: What service provider do you use? Did you pre-load Warzone? How much data do you personally use in a month? Let us know down below.

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