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The Xbox Series S is “annoying to optimize for” claims dev

With the 9th generation of consoles, Microsoft opted to take an interesting route with its console strategy – releasing two systems at the same time on the polar ends of the power spectrum. In the years since, we have seen some developers struggle to bring their games to Xbox due to the Series S. Adding further fuel to the flames, yet another dev has now revealed their own struggles with the system.

In response to the success of the most recent multiplatform title to miss launching on Xbox due to the Series S – Black Myth: Wukong – Del Walker, a video game artist who has worked across the industry (including at Naughty Dog; Rocksteady and Respawn Entertainment) had this to say:

“I wish the Series S never existed, man. So annoying to optimize for that console – I expect we'll unfortunately see more game launches get skipped by Xbox in the future,” adding that “I just DO NOT like having to optimize current gen games for that console and I wish it never existed. Xbox Series X is an amazing piece of hardware though; fantastic console.”

Offering a bit more on the specifics, Walker added, “I wish people understood it's NOT about the game. It's just annoying to make a high end game with complex Ai, VFX, Advanced Physics, Multi-threading Optimization, Particle Systems, Dynamic Memory Demands, etc etc then chop all that out so it also plays the SAME on an Xbox S.”

As mentioned, quite a few games now have either skipped the Xbox or arrived later due to the Series S, with the most notable being Baldur’s Gate 3 and the aforementioned Black Myth: Wukong.

While the Xbox Series S may have seemed like a good idea at the time, it appears as though the system has run into quite a few unintended issues.

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