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Sonic Superstars includes classic physics and momentum

One of the biggest surprises at Summer Game Fest was the announcement of Sonic Superstars – a brand new 2D entry not seen since 2016’s Sonic Mania. Speaking of, one of the biggest concerns regarding Sonic Superstars was whether the game would feature momentum and physics similar to the classics. Fortunately, we now know that this is indeed the case.

One of Sonic’s biggest unique selling points back in the day was the game’s use of physics and momentum to calculate Sonic’s movement – making for a series which rewards players’ inventiveness and ability to keep moving forward.

Unfortunately, in recent years this sense of momentum was removed, with the likes of Sonic the Hedgehog 4, Sonic Generations, Forces and more featuring rather stilted and inauthentic-feeling versions of 2D Sonic.

It therefore comes as a huge relief to see that despite Sonic Superstars being a 2.5D title, the game will include the exact same physics and momentum as seen in the likes of classic Sonic titles and Sonic Mania, with Headcannon’s Christian Whitehead taking to Twitter to confirm this: “Will have more to say on this when it's appropriate, but the Mania physics were indeed fully translated to modern 3D.”

After so many years of substandard Sonic releases, it is exciting to see that we seem to have entered a new age for the Blue Blur. Hopefully Sonic Superstars ends up being as good as it looks.

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KitGuru says: What do you think of Sonic Superstars? Did the lack of momentum in other games bother you? What game do you think features the best-controlling Sonic? Let us know down below.

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