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PSVR 2 will feature adaptive triggers, haptic feedback and more

Sony recently confirmed that it was working on a next-generation version of its popular PlayStation VR headset. At the time, the console manufacturer confirmed that not only would the headset get upgraded, but the controllers too. Now, Sony has revealed these controllers, and they appear to be a major leap in almost every way.

Making the announcement on its blog, PlayStation revealed that “Our new VR controller speaks to our mission of achieving a much deeper sense of presence and stronger feeling of immersion in VR experiences. It will build upon the innovation we introduced with the DualSense wireless controller, which changed how games ‘feel’ on PS5 by unlocking a new way to tap into the sense of touch. Now we’re bringing that innovation to VR gaming.”

These innovations include a new design, which “takes on an ‘orb’ shape that allows you to hold the controller naturally, while playing with a high degree of freedom”. The controllers will also utilise adaptive triggers, just like the Dualsense, which “when you take that kind of mechanic and apply it to VR, the experience is amplified to the next level”. For VR shooters in particular, this feature will likely prove to be very immersive.

Likewise, the controller will feature new haptics similar to that of the Dualsense, but will be “optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced”. The controllers will also feature finger touch detection which “enables you to make more natural gestures with your hands during gameplay.”

Unlike the first PSVR, these controllers will be “tracked by the new VR headset through a tracking ring across the bottom of the controller” which should help with accuracy and maintaining their position within the virtual space.

Last but not least, both controllers will feature analogue sticks, something which the original controllers sorely lacked. The PSVR 2 controllers look to be a massive leap over the original in every single way. Hopefully this will serve to further the immersion that can be achieved from VR.

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