Home / Tech News / Featured Tech News / Massive patch for The Last of Us Part 1 aims to fix crashes and performance issues

Massive patch for The Last of Us Part 1 aims to fix crashes and performance issues

The Last of Us Part 1 did not launch in a great state on PC, but Naughty Dog has been consistently releasing patches to polish up the game. The latest is one of the biggest yet, coming in at 25GB and offering performance improvements, bug fixes and crash fixes.

As Naughty Dog puts it, this patch offers “framerate optimisation, graphical and texture fidelity, crash fixes and more”. Users should find better CPU and GPU optimisation throughout the game and improved textures when using low and medium settings.

Here are the highlights from the patch notes:

  • Optimized CPU and GPU use throughout the game
  • Improved texture fidelity and resolution on in-game Low and Medium settings
  • Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
  • Fixed a crash that may occur during shader building
  • Fixed a crash that may occur when quitting to the Main Menu
  • Fixed a crash that may occur when dying after combat
  • Fixed an issue where, on first boot, players may experience longer wait times to load into the game
  • Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
  • Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
  • Added a Texture Streaming Rate setting (Graphics > Texture Settings)
  • Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
  • Fixed an issue where the shader load warning did not appear while relaunching the game
  • Updated the VRAM bar to more accurately display the OS+Apps usage
  • Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
  • Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
  • Refined the handling of certain commands that are assigned the same KBM keybinding
  • Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional
  • Chinese translations for multiple menu options
  • [Ultrawide Displays] Corrected the Rangefinder reticle position for the bow

Those playing the game through Steam should now be able to unlock the “It Can't Be For Nothing” achievement, those playing on the Steam Deck should get correct settings when resetting to default and those using Ryzen X3D CPUs should experience less crashes too. An AMD GPU texture rendering issue has also been fixed.

Discuss on our Facebook page, HERE.

KitGuru Says: I've been waiting for patches to come in before really diving into this. Have you played since the latest update? Has the game improved? 

Become a Patron!

Check Also

CD Projekt Red has ‘no plans’ to update Cyberpunk 2077 for PS5 Pro

If you recently invested in a PS5 Pro and had hopes for a Cyberpunk 2077 update, then we have some bad news for you...