To sum up, is the Metal Gear Solid V PC port any good? I'm pleased to say that yes, it is pretty damn good, though it is not without its own set of issues. The graphics options menu is fairly comprehensive but some extra anti-aliasing options would be nice. Mouse support in the menu screens would also be appreciated.
On top of that, there were times in the opening scenes of the game where I would be given the wrong button prompts for actions. For instance, instead of being told to move my mouse to control the camera, I kept getting given console inputs. Fortunately, this issue was reserved to movement controls for me, rather than any of the more comprehensive in-game actions. However, it could still do with fixing.
Outside of those few minor points, the game itself performs very well. Being able to hold 60 frames per second at 4K on a single GPU in a 2015 game is an achievement no matter how you look at it. It is certainly not an ugly game either, while some of the textures lack detail close up, from the correct distance, everything looks as good as it should. The lighting in particular is incredible, Hideo Kojima really knows how to set a scene and create an atmosphere.
In all, Kojima Productions has managed to deliver a solid product for their final game. While the Metal Gear series has historically been console oriented, this final chapter works just as well on a PC with a mouse and keyboard, as it would with a controller. Be prepared for a long journey though, the prologue alone is around an hour-long.
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KitGuru Says: The Metal Gear Solid V PC Port turned out to be very good indeed. If you are a fan of the series then this is definitely a worthy purchase. Would you like to see us do more of these performance review style posts in the future for PC games? Any feedback goes a long way, we may even expand these to cover more hardware.
I would like to see more of these, giving lots of PC specific info that you don’t get on many of the gaming sites, also found the information about the the lack of support for 3440×1440 resolutions useful.
Graphics and indeed textures are quite average. Some so poor, that they stand out. Joystick prompts popping up on screen is another issue. Its clealy a port.
Locked at 60 fps. (Played maxed out settings). Also cut scenes are tediously long. (Some people may like this).
I won’t comment on the gameplay as I haven’t played enough, though as of now I am underwhelmed
The Phantom Pain is running very well on my rig (i7 4970K, 8 GB RAM, R9 290X) bar one problem, the game keeps chewing through all my RAM then kicking me to desktop with an out of memory error. Konami have apparently put a patch on a beta release for this problem but I haven’t had a chance to try it out yet.
Anyone here tried it out yet?
since when did people start complaining about a 60fps lock? lol anything under that i can understand but, really… you think you can see the difference between 60 and higher? you think 60fps is unplayable? well if not then why complain xD
Hmm I can not get it anywhere near 60fps solid maxed on my 980ti at 4K. Always drops down to 45, windows 10 significantly decreased my GTAV performance too. Solid 60fps avg went down to around 45… with drops to 28.. So may be a win 10 issue
you can see a difference above 60, I could with my old 120hz screen, I ultimately went back to a 60hz PLS though. Much better IQ and most games don’t go up to 120 so the delicious benefit is lost. 60 genuinely feels sluggish and a bit shit compared to 120.