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Hellblade’s mandatory permadeath mechanic is proving to be divisive

After years of development, today Ninja Theory’s brand new game ‘Hellblade: Senua’s Sacrifice’ releases on PC and PS4. Many reviews so far have been positive but there is one part of the game that is proving particularly divisive. Hellblade features a unique, mandatory permadeath mechanic that deletes your save file if you die too many times.

The reason for this mechanic is tied in to the main narrative of the game. If you want to go in blind then skip this paragraph as there will be some light spoilers for the first 20 minutes or so of the game. Early on in the game, you encounter an enemy that you can’t beat, once defeated, Senua’s hand gets covered in black tendrils, referred to as ‘the rot’. Throughout the game, the more you die, the more the rot spreads. If the disease reaches your brain, it is game over as Senua will succumb to her illness. This forces your save to be wiped.

Since the game has only been out for a few hours, we don’t know exactly how many in-game deaths it takes to lose your save file but we do know that this particular mechanic is tied into the mental health theme of the main game.

For some, this mechanic is an innovative way to tie gameplay into the narrative and raise the overall stakes. Others disagree completely and would rather have the option to turn it off.

While some completely accept this as an interesting game mechanic, others would rather have the option to turn it off. Popular game critic ‘TotalBiscuit’ for instance does not seem to appreciate the mechanic, branding it as an outdated waste of time. Meanwhile, former GameSpot video presenter and NoClip founder, Danny O’Dwyer is more positive on the idea. The folks over on the r/games subreddit are debating the mechanic’s merits/pitfalls too.

Permadeath modes are generally well liked when they are optional and part of games that offer replay value. However, with HellBlade: Senua’s Sacrifice, the situation is a little more complicated, as it is a short 8 hour story driven game, rather than something that is meant to be played multiple times.

KitGuru Says: I'm still very interested in picking this up and playing it. However, I’m not the biggest fan of permadeath, nor do I really have the time to restart a game these days should I lose all my progress. With that in mind, I may hold off until I know how many deaths it takes to lose your save. What do you guys think of Hellblade’s permadeath mechanic? Is it innovative, or is it something that really should be left optional?

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4 comments

  1. Nikolas Karampelas

    yeah I like that, no more carebear games please, make video games hard again 😛

  2. I think permadeath is fine if it fits the game (not necessarily the narrative or “artistic vision”). This is not one of those games. The game needs replayability for it to work and not feel like the game is wasting your time. Think Diablo, Dark Souls, PoE, etc.

  3. Yea the option to turn it off is a must that way it gives the players a choice which way they want to play. I guess backing up the saved game will become a thing until the game dev releases a patch to put the option in the game to make it players choice. I personally would not continue the game if lets say I was almost finished and I had to start over from the beginning again.

  4. according to the game itself (im playing it) it is when the rotting flesh (which starts in the arm) reaches the head. At that point savegames will be deleted and Sanuas quest will fail