Home / Software & Gaming / Godus designer claims Kickstarter promises won’t all be kept

Godus designer claims Kickstarter promises won’t all be kept

Peter Molyneux's current project, Godus, hit Kickstarter back in 2012 with some pretty big promises. A couple of years of development and $800,000 later, a designer on the project has admitted that some Kickstarter promises will likely remain unfulfilled.

Godus is currently available on Steam Early Access but the future doesn't look too good. Molyneux has apparently since moved on to another project, which has yet to be revealed. This combined with a forum post from designer Konrad “FuriousMoo” Naszynski, who is fairly new to the 22Cans studio, give cause for concern.

In the post the designer said: “To be brutally candid and realistic I simply can't see us delivering all the features promised on the kickstarter page. A lot of the multiplayer stuff is looking seriously shaky right now especially the persistent stuff like hubworld.”

Project-Godus-600x300

Naszynski has since said that he is “cautiously optimistic” in a separate forum post but apparently the primary focus is the mobile version of the game for now. There are ideas floating around for the PC version of the game but it is suspected that they will only be implemented if they also apply to the mobile version: “I'm betting a lot of my PC only proposals are going to be shot down and there will be things I will be told to work on that won't contribute to improving PC”.

Molyneux has a reputation for over promising on games but this time it may come off as worse considering that this is a crowd funded venture. $800,000 is a lot of money to raise, only to see the PC version of the game pushed aside in favor of a free to play mobile app.

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KitGuru Says: Unfortunately crowd funding does come with its risks, even if the project does involve a well-known developer.

Source: PCGamer

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4 comments

  1. bet there wishing they never gave part of the profits for the game to that curiosity winner. Cannot say i am surprised happened with all peters other games

  2. Robert Tenty Ashford

    This happens with every Molyneux idea post-Black & White…he has an idea…gets bored of it and can’t be arsed to see it through or was completely unrealistic about what is feasible to achieve….so ends up churning out a half-arsed product, but not before making everyone believe that it’s a great idea and that we should all give him money.

  3. Lesson – don’t listen to a word that comes out of Molyneux’s mouth again. If he says the grass is green and the sky is blue, check first before passing that info on.

  4. Just downloaded the mobile game, Runs like shit on my Nexus 5. Which isn’t a bad phone in terms of hardware but get less than 20 FPS in the tutorial.