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Fallout 4 PC mods will be playable on the Xbox One

Microsoft's E3 press conference has only been going for about half an hour but they really are killing it. Following the surprise announcement of backwards compatibility for  Xbox 360 titles on the Xbox One, Bethesda's Todd Howard took to the stage to talk about Fallout 4.

At that moment, many viewers were likely expecting platform exclusive DLC but no, instead Microsoft has made it possible for the Xbox One to support PC mods with Fallout 4, a feature console owners have been missing out on for years.

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It makes perfect sense to kick off this feature with Bethesda as well, as titles like Skyrim and Fallout 3 have been a hit with modders for years. Aside from that, not much is known about how this feature works but we have been promised that Fallout 4 players on the Xbox will be able to browse and download PC mods.

It is worth noting that this all links back to Bethesda Net, the studio's new hub for mods. The new Doom title has a similar feature for consoles, with a level editor built in to the game, allowing users to share modded maps and challenges with those on other platforms.

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KitGuru Says: Now that Fallout 4 is getting mod support on the PC and Xbox One, it is hopefully only a matter of time before more games get similar treatment. Considering that Microsoft just bought Minecraft for $2 billion, that title seems to make the most sense off the top of my head. Are any of you keeping up with Microsoft's E3 announcements? What do you think so far? 

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11 comments

  1. Rodrigo Emanuelez

    This is not fair.

  2. Why, exactly? The only reason mods have always been a pc exclusive was due to compatibility reasons, if console players can have mods as well, I don’t see the bad in that, quite the contrary, it provably means more mods will be made due to the large audience, so, I think everyone wins

  3. Sweeeeeet 😀

    PC gamer, but happy for all of those Xbox One fans!

    I wonder if they’ll support stuff like script extender? Probably not, but I hope so because that would otherwise discount the best mods.

  4. More power to them. If this becomes common amongst other console games, it may send a message to other developers and step up their game when it comes to content and expansions.

  5. I guess this will only work with certain type of mods, and even then it wouldn’t be wise to have too many like you do on PC. Imagine what texture packs, lightning and weather mods could do to the fps on the Xbox, that I doubt will be over 30 to begin with.

  6. they might, but i doubt they will get the script extender to work properly, maybe this time bethesda integrated a script extender into the creation engine, hell i called bethesda saying they will make modding console compatible thing a few months ago so might try going 2 for 2 🙂

  7. they will probably tell console gamers to resist the temptation since the performance hit wouldnt be worth it, i wonder if it would be possible to mods graphics options INTO the console version through this, that would be pretty damn sweet since you would be able to tweak the game and get it running better if theres random fps drops like many other titles that barely manage 30 fps (cough ubisoft cough cough).

  8. He may have been talking about PS4 owners, in which case I quite agree. Also, previous gen consoles could have mods too, even though they’re usually limited to new features or models, as will the XB1 mods (few graphical improvements, obviously). Officially they weren’t allowed because mods are potentially dangerous, what with viruses and all that, and MicroSony don’t want to get sued if anything bad happens. In reality, like many devs who refuse to support modding, they just don’t want you to get free content. Ask anyone who’s modded UT3 (entirely legal) or had to jailbreak their PS3 or 360, it’s totally possible. If the community wasn’t limited to a handful of nerds forced to void the warranty of their hardware just to do what they enjoy, the situation would be the same as on PC with thorough testing and people helping each others when someone messes up.

  9. The important thing to me is all those texture and LOD mods wreck your game without certain fixes anyway. For Skyrim, the unofficial patches, Sheson’s memory dump fix, ENB’s memory hack and Stable uGrids to load are kind of essential for a shed load of other mods to function passably, not forgetting the other fixes such as some sensible INI tweaks, Brawls Bug Patch, slower levelling mods and UI customisation: this is the type of mod that can turn your good game in to a great one. If you can get such fixes on XBox Fallout 4, their ‘play how you want’ ethos really comes alive.

  10. This smells like another stab at “paid for mods” or as I will christening them “pods”

    1, console gamers seem more willing to buy dlc and add ons.

    2, when skyrim introduced pods, mods were already well established. Fallout 4 is a new game, so new rules.

  11. No they won’t.

    90% of mods on PC need system-level access to run script extenders, FNV etc. Plus, you need external software separate from the game to manage mod boot orders, or you get overlapping and instant crashes.

    Wake up. No way in HELL will most mods be code-able, let alone even work on shit console hardware.

    ENBs alone force £2000 PCs to a crawl (30 FPS), do you think the doorstops will run it? HAH!

    Consoles will get new skins and quests, that’s it. You’ll never get increased textures, better shadows, more companions, new weapon lists, entire new areas, dragons replaced with trains etc.

    The shitboxes are confirmed to run at 30 FPS. Mods will cause that to drop in to single figures.